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TheoryGuy

2 Game Reviews


I thought this was a really solid base that with some additional development time could really turn into an excellent time-waster.

I know the 72 hour time limit is tight, but a few suggestions if you ever decided to do anything more with this:

- The end-game is too easy to get too at present. It takes very little time to max out all the upgrades. Possibly increase the cost of those.

- Once you know the optimal items to pick-up, everything else becomes worthless. While it was funny the first time I accidentally picked up a skull (very heavy and very bulky, but worth almost nothing), I never looked at them again. Might just need to workshop each item a bit more to make them all at least somewhat viable. I know balance is the hardest part.

Overall though this was fun for what it was. Thoroughly enjoyed it. Great work.

(As an aside, if you need music for these kinds of things, there's a lot of us here that are willing to work on projects like this. I've done LD before with a couple of different teams as the composer and I'm always up for fun projects!)

I love this game in principle, but the proc gen needs some fine tuning I think. I've had floors spawn that had no solution (green door but no green key on the floor anywhere), which is a real bummer during a good run.

If that bug can get ironed out, I'll make this 5 stars.

Age 41, Male

Composer/Arranger

Texas, United States

Joined on 1/17/13

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